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NPC Generator

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Advanced [show]


Three Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He wears a colorful flower in his brown fur. His eyes are likewise hazel.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Three was born in the north. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He struck the Adventurer job and began his own company from there.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Three Of Shadows, Male Tabaxi Warlock 8
Medium (6'3") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)10 (+0) 8 (-1)14 (+2)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 9000 sp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Sapphire pendant on gold chain (2400 gp).


Social Check DCs


Grumbar Easton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is slicked back into a classic pompadour. He has a dull look in his brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.

History: Born in the east to a Adventurer, Grumbar learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Job, Adventurer. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Grumbar Easton, Male Half-Orc Warrior 7
Medium (6'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 17 (+3)9 (-1)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Aquan, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 20000 cp. Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean violet cloak covering his clean studded leather. His hair is short and brown. His eyes, though not visible through his cowl, are green.

Personality: Fargrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.

History: Fargrim was born with his father's beautiful face. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Dwarven people; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Fargrim Aranore, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 18 (+4)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Umpen Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He found a children's book about a Gnome Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Disciplined, Artistic. Flaws: Addict. Bonds: Adventurer, Rich. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Umpen Fiddlefen, Male Gnome Cleric 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2300 sp. An abacus with copper, silver and gold markers (40 gp). 1 Darkwood Shield. 1 Masterwork Light steel shield.


Social Check DCs


Berrian Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He has a moderate pudge and is not very fit. He wears a colorful flower in his golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Berrian and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Insane, Antagonistic, Disease. Bonds: Attractive. Occupation: Scribe

Voice: Timid voice

Attributes [hide]

Berrian Lathalas, Male Elf Cleric 13
Medium (4'11") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 72 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2000 gp. Deep blue spinel (500 gp). Tiger eye turquoise (4 gp). Fire opal (1100 gp). Red spinel (140 gp). Aquamarine (500 gp). Moss agate (4 gp). Chrysoprase (80 gp). Rhodochrosite (4 gp). Peridot (80 gp). Chrysoprase (80 gp). Alexandrite (500 gp). 1 Minor magic item.


Social Check DCs

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