Gildmak Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a faded coat and loose pants complete with Stetson hat. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His job bores him to no end. He has decided to make it more interesting.
History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture.
Flaws: Antagonistic, PTSD. Bonds: Adventurer, Criminal record, Mentor. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Amethyst (40 gp). Sard (50 gp).
Bertram Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. He has amber eyes and a black hat with a green feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.
History: Born in the north to a Butcher, Bertram learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Butcher
Voice: Cold and demanding tone
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 9)
Armor Class 14
Hit Points 73 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Terran, Draconic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1000 gp.
Arnold Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is long and brown with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His job bores him to no end. He has decided to make it more interesting.
History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Addict, Ugly. Bonds: Adventurer, Criminal record. Occupation: Weaver
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. Silver ewer (40 gp).
Mehen Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a brown scarf. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His crest is short and rusty. His gold eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 6 years old his parents immigrated from the west. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Revenge; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Logical. Bonds: Job, Immigrant, Enemies. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Igden Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He is generally shirtless and showing off his tattooed chest. He has no hair. This green eyed southerner is not easily forgotten.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with finding treasure.
History: He was born at the edge of vast mountains. He helped his father out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Nature, Adventurer, Job. Occupation: Detective
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
