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NPC Generator

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Advanced [show]


Spring Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered pickaxe and tarnished shield as well. His fur, while still mostly lavender, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Spring studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Fighting, Opinionated, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Spring Of World, Male Tabaxi Warlock 2
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 11 (+0)19 (+4)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 330 gp.


Social Check DCs


Lance Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple violet robe with black stripes complete with hood. His chestnut hair is braided into rings. His violet eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. His job bores him to no end. He has decided to make it more interesting.

History: Lance hails from a village terrorized by illithids. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Shy. Bonds: Adventurer, Criminal record, Enemies, Religious. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Lance Durkin, Male Half-Elf Barbarian 7
Medium (5'0") Half-Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Athletics +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4

Possessions: 200 gp. Pink pearl (80 gp). Zircon (40 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs


Thar Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in a small plains village. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Ugly, Racist, Mundane. Bonds: Rich, Nature. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Thar Myerscough, Male Half-Orc Aristocrat 2
Medium (5'1") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 50 gp.


Social Check DCs


Adran Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and pastel handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'8" when asserting himself. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and revenge

Flaws: Ugly. Bonds: Job, Has a crush, Religious, Family, Enemies. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Adran Dalanthan, Male Elf Druid 13
Medium (4'8") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 56 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 2000 gp. Moss agate (6 gp). Zircon (60 gp). Obsidian (6 gp). Iolite (60 gp). Chalcedony (60 gp). Black pearl (1100 gp). Sardonyx (60 gp). Eye agate (6 gp). Citrine (60 gp). 1 Medium magic item.


Social Check DCs


Krûk Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His chestnut hair is cut short with large spiked bangs in the front. His eyes are gray and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: Krûk lived on a farm with his mother, near the main road leading to a nearby town. Krûk was born on a far western forest where he grew up under the tutelage of his mother, an expert Cook. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Disciplined, Professionalism. Bonds: Family, Immigrant. Occupation: Cook

Voice: Farmer accent

Attributes [hide]

Krûk Cumberbatch, Male Half-Orc Ranger 8
Medium (6'3") Half-Orc, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 18 (+4)15 (+2)
Skills Insight +7, Stealth +5
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 1100 gp. Large well-done wool tapestry (500 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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