Kildrak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. He is physically well-built. He is bald on top and has large golden tufts of hair around his ears. He has several tiny ruby earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Sailor in town.
History: He was born the only child of a wealthy merchant. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Sabotage a competitor; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 106 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Halfling, Infernal
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his gray fur. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
Megged Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears long strands of opal and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His black hair is cut short with large spiked bangs in the front. He has gleaming, smiling gray eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Megged was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His divine abilities were realized during a raid on his village. He has dedicated himself to building a better world.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.
Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Adventurer, Mentor. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 1000 gp.
Heskan Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver crest is drawn into a tight pony tail with a skull scrunchie. His gold eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has since lost track of the people in his past.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Professionalism. Flaws: Disease. Bonds: Family, Debt, Criminal record. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 80 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 pp. 1 Minor magic item.
Radomir Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears professional attire. He has a small bristly mustache and wavy black hair. His eyes are violet and he is always smoking a pipe.
Personality: Radomir is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.
History: Radomir was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. By chance he met his sister recently and the two have been together since.
Motivation: To prove his worth to the world.
Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Family, Debt. Occupation: Baker
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Violet garnet (600 gp). Deep blue spinel (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!