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Pelt Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his black robe. He is portly but not overly obese. His brown fur is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Pelt embodies much of what other species detest in the Tabaxis. He is afraid of women and trembles around them

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His first spouse was a Gardener, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and to reunite with his absent father

Ideals: Artistic, Logical. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Pelt Shoe, Male Tabaxi Cleric 10
Medium (6'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 46 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 1600 gp. Onyx (80 gp). Amethyst (100 gp). Hematite (14 gp). Red spinel (100 gp). Rhodochrosite (14 gp). Rose (80 gp). Moss agate (14 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His white fur, when down, is lengthy. His hazel eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast island. His first spouse was a Gardener, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Several ex partners dislike his way of doing things and want revenge; and an old rival family wants him found

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Nature, Family, Enemies. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Shadow Candle, Male Tabaxi Paladin 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 9 (-1)19 (+4)
Skills Arcana +2, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Arannis Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. He has blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Arannis grew up listening to his father's many stories. Arannis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To protect his home; and to clean up the streets

Flaws: Ugly, Antagonistic. Bonds: Guardian, Mentor, Adventurer. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Arannis Dalanthan, Male Elf Monk 13
Medium (5'3") Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 63 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 pp. Rock crystal (60 gp). Blue quartz (8 gp). Red-brown spinel (80 gp). Iolite (60 gp). Brown-green garnet (80 gp). Violet garnet (1500 gp). Banded agate (8 gp). Red garnet (80 gp). 1 Medium magic item.


Social Check DCs


Theodoric Rodney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is still thick. His eyes, though not visible through his cowl, are hazel.

Personality: He likes to make people angry or surprised. He also has developed a complete distrust of the Bellfounder profession.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered west to less war torn lands. He struck the Map Maker job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Theodoric Rodney, Male Human Expert 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Athletics +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 400 sp. Moss agate (11 gp).


Social Check DCs


Mogg Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy green suit. His white hair is thinning but still full. His amber eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Cartwright business at a young age. Mogg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mogg Adley, Male Half-Orc Adept 1
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)10 (+0) 11 (+0)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp. Star rose quartz (20 gp).


Social Check DCs

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