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NPC Generator

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Advanced [show]


Shivering On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His fur is orange, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Many dire rats want him driven away.

Ideals: Joker. Bonds: Poor, Attractive, Enemies, Family. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Shivering On the Water, Male Tabaxi Bard 10
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Medicine +6, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Miles Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black small hat and black clothes. He wears a small hat to cover his moderate length auburn hair. His gray eyes peer out from beneath his small black hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Miles took refuge in the old dungeon and found the beat up kukri and armor he uses now. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: He's attracted to the PC; and sabotage a competitor

Ideals: Philantrophist. Bonds: Military, Nature, Job, Has a crush. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Miles Netyoive, Male Half-Elf Commoner 1
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Rimple Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His brown hair is slicked back into a classic pompadour. His fierce blue eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Rimple grew up listening to his mother's many stories. His first spouse was a Painter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of drow; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Adventurer, Family, Nature, Enemies. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Rimple Wildwander, Male Gnome Commoner 8
Small (3'6") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 34 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Dwarven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +4

Possessions: Golden yellow topaz (1200 gp). Rich purple corundum (1000 gp). 1 Minor magic item.


Social Check DCs


Ildrex Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a colorful flower in his white crest. His red eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Ildrex was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a crush on the local Roofer; and further expansion of business

Ideals: Athletic. Bonds: Attractive, Has a crush, Job. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ildrex Wystongjiir, Male Dragonborn Aristocrat 7
Medium (6'5") Dragonborn, Neutral Good (CR 7)
Armor Class 11
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills History +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 60 pp. Brass mug with jade inlays (400 gp).


Social Check DCs


Adran Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His auburn hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: Adran is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adran took refuge in the ruined castle and found the beat up flail and armor he uses now. He has achieved small success as a Performer.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Impeccable. Bonds: Adventurer, Nature, Job. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Adran Teinithra, Male Elf Ranger 5
Medium (5'0") Elf, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Draconic, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs

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