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Advanced [show]


Marbas Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. He has done his best to style his chestnut hair to look like a famous performer. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Marbas lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and meet up once more with his childhood friend

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Marbas Grief, Male Tiefling Commoner 5
Medium (6'9") Tiefling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)17 (+3) 12 (+1)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Flame Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. He wears his black fur down. His copper eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the east, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Selfish. Bonds: Attractive, Immigrant, Religious. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Flame Of Spirit, Male Tabaxi Monk 9
Medium (5'9") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 12 (+1)18 (+4)
Skills Medicine +4, Performance +7
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerbo Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy chestnut hair. His eyes, though not visible through his cowl, are violet.

Personality: Gerbo wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions; and to prove his worth to the world

Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Religious, Mentor. Occupation: Dyer

Voice: French accent

Attributes [hide]

Gerbo Fabblestabble, Male Gnome Monk 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Fax Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He typically wears brown cloth garments or leather armor. His crest is cut close to his head. His red eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fax took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Fax Shestendeliath, Male Dragonborn Aristocrat 9
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Athletics +6
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +6

Possessions: 1200 gp. Silver pearl (40 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He has auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Adrik will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a plains tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Extrovert, Impeccable. Flaws: Impulsive. Bonds: Rich, Slave, Nature. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Adrik Balderk, Male Dwarf Barbarian 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 125 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1000 gp). Silver ewer (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs

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