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NPC Generator

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Advanced [show]


Nuraval Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His golden hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: While he acts the brute, he is far gentler than he would appear. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Nuraval lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.

Motivation: He wants to get laid; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Has a crush, Family. Occupation: Hunter

Voice: French accent

Attributes [hide]

Nuraval Loderr, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 20 (+5)13 (+1) 8 (-1)13 (+1)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp.


Social Check DCs


Halander Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair is greying and his face has many wrinkles. His eyes are green and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Halander hails from a village terrorized by goblins. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he desires power and/or immortality

Ideals: Passionate. Flaws: Fearful. Bonds: Enemies, Adventurer, Criminal record. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Halander Honeypot, Male Halfling Sorcerer 5
Small (3'1") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 4000 sp. Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear blue clothing when he does not wear armor. He is an epitome of beauty. With bright golden hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: This man loves painting and to teach people painting more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and he is terrified, and will act out of fear

Ideals: Artistic, Gifted, Philantrophist. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Alexandre Gracey, Male Human Druid 11
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 19 (+4)8 (-1)
Skills Investigation +4, Sleight of Hand +7
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166544321000

Possessions: 700 gp. Rhodochrosite (14 gp). Moonstone (80 gp). Iolite (80 gp). Blue quartz (14 gp). Alexandrite (1400 gp). 1 Minor magic item.


Social Check DCs


Arannis Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, green, dusty cloak. His white hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north his family was never financially stable. He has had some formal painting training, and achieved minor success. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: He is content; and his spouse's relatives view him with great suspicion

Ideals: Professionalism, Artistic. Flaws: Mundane. Bonds: Poor, Job, Family. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Arannis Sylvaranth, Male Half-Elf Ranger 6
Medium (5'1") Half-Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 58 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)17 (+3) 15 (+2)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Elven, Ignan, Celestial, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp.


Social Check DCs


Randal Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his flail. He wears a Stetson hat to cover his moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Insomniac, Shy, Depressed. Bonds: Military. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Winterbourne, Male Human Adept 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 62 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 3100 gp. Azurite (5 gp). Hematite (5 gp). Jasper (70 gp). Tourmaline (150 gp). Deep green spinel (150 gp). Black pearl (1600 gp). Banded agate (5 gp). Red spinel (150 gp). Star ruby (400 gp). Blue sapphire (400 gp). 1 Minor magic item.


Social Check DCs

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