Travok Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple grey robe with yellow stripes complete with hood. His auburn hair is unkempt and raggedy. He has green eyes.
Personality: Eccentric and domineering, Travok will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Bather, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Travok fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Extrovert, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 340 gp.
Gale Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His orange fur has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gale lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Doesn't want to be a Weaver and was forced into it by his family.
Ideals: Gifted. Bonds: Poor, Adventurer, Family. Occupation: Weaver
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 18)
Armor Class 11
Hit Points 150 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Undercommon, Draconic
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
Possessions: 10000 gp. Star rose quartz (40 gp). Chalcedony (40 gp). Golden yellow topaz (1300 gp). Fiery yellow corundum (1400 gp). Smoky quartz (40 gp). Emerald (1400 gp). Blue quartz (9 gp). Tourmaline (100 gp). Black pearl (1300 gp). Golden pearl (100 gp). Zircon (40 gp). Jasper (40 gp). Moss agate (9 gp). Black star sapphire (1400 gp). Moss agate (9 gp). Obsidian (9 gp). Hematite (9 gp). Lapis lazuli (9 gp). Golden pearl (100 gp). Red spinel (100 gp). Black opal (1400 gp). Iolite (40 gp). Black opal (1400 gp). Coral (100 gp). Smoky quartz (40 gp). 1 Medium magic item.
Solomon Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and wears a brown tunic with yellow highlights, and long blue pants that bunch up around his shoes. His hair, while still mostly red, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Merchant business at a young age. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has worked as a Merchant like his mother before him.
Motivation: Revenge; and he wants revenge against brigands
Flaws: Impulsive. Bonds: Attractive, Enemies, Job. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 11)
Armor Class 13
Hit Points 38 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 600 gp. A pair of silk slippers encrusted with tiny pearls. (30 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold music box (4000 gp).
Travok Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. His hair is greying and his face has many wrinkles. His brown eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Travok is combative with any and all who dare try his patience in the slightest.
History: Travok was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day
Ideals: Justice, Optimist. Flaws: Depressed. Bonds: Job, Criminal record. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Erevan Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. His golden hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is very quiet and rarely speaks above a whisper. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Erevan was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Mortician. Days after completing his studies, news broke out that his hometown was attacked by drow. Erevan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He is content; and to find somewhere to settle down
Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Attractive, Job, Enemies. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
