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Advanced [show]


Jabbie Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair has been sun bleached extensively. His face is scarred and worn.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast mountains. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Family, Nature. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jabbie Humplebumple, Male Gnome Aristocrat 12
Small (3'5") Gnome, Lawful Evil (CR 12)
Armor Class 13
Hit Points 75 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 14 (+2)17 (+3)
Skills History +7, Performance +7
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Sylvan, Goblin
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stannor Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His brown hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Stannor embodies much of what other species detest in the Halflings. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 7 years.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Rich. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Stannor Tosscobble, Male Halfling Bard 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills History +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered lance and tarnished pickaxe as well. He wears his brown hair up. He has several tiny ruby earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.

History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Gildmak's homeland. Gildmak decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Fighting, Joker. Flaws: Insomniac. Bonds: Attractive, Rich, Immigrant. Occupation: Assassin

Voice: Complex vocabulary, royal

Attributes [hide]

Gildmak Wiseacre, Male Halfling Ranger 4
Small (3'4") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)11 (+0) 16 (+3)13 (+1)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drifting Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his tan robe and has his greataxe always slung over his shoulder. He wears his beige fur down. His skin is flawless and his yellow eyes scan people very quickly.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast forest. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Religious. Occupation: Mason

Voice: Raspy

Attributes [hide]

Drifting Thunder, Male Tabaxi Cleric 2
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)11 (+0) 10 (+0)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 160 pp. 1 Masterwork Thieves’ tools.


Social Check DCs


Gilbert Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin brown vertical stripes and black pants. His skin is fair and his fingers are delicate and long. His white hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great joy in being the best Assassin in town.

History: Gilbert hails from a village terrorized by gnolls. He was an apprentice working in his father's forge. He now mingles about in high society.

Motivation: He would like to get married and retire; and sabotage a competitor

Ideals: Optimist. Bonds: Job, Enemies, Rich, Has a crush. Occupation: Assassin

Voice: German accent

Attributes [hide]

Gilbert Barney, Male Human Expert 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Athletics +4, Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 100 sp. 1 Masterwork studded leather.


Social Check DCs

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