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NPC Generator

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Richard Bradford, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also hits on women, regardless of circumstances.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He has had some formal dancing training, and achieved minor success. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid.

Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Poor, Has a crush, Adventurer. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Richard Bradford, Male Human Bard 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 90 gp. Obsidian (9 gp).


Social Check DCs


Caeldrim Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This eastern man wears a black cloak and cross-gartered green stockings. His clothes are grease stained in places. With bright white hair and a scraggly beard. His gray eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Caeldrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of eastern immigrants he idolized his mother. When Caeldrim reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Depressed. Bonds: Poor, Immigrant, Military. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Caeldrim Koehlanna, Male Elf Druid 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)13 (+1) 9 (-1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp.


Social Check DCs


Orsik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has wavy auburn hair. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Orsik was left his father's suit of armor and trained in its use and care. After months of barely getting by, Orsik managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is unsatisfied with his job; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Professionalism. Bonds: Criminal record, Rich, Military, Job. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Orsik Battlehammer, Male Dwarf Cleric 7
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beiro Berevan, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat, and carries scythes. His blonde hair is smooth and relatively long. His eyes are a pleasant hazel.

Personality: His tongue was cut out and he uses sign language. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Beiro Berevan, Male Elf Adept 1
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Elven, Terran, Ignan, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp. Large well-done wool tapestry (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Vondal Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, blue, dusty cloak. His silver hair is greasy and uncared for. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by orcs. Vondal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to unite with his brother

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Rich, Enemies, Family. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Vondal Graybeard, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)8 (-1) 11 (+0)6 (-2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 140 gp. Jade (50 gp).


Social Check DCs

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