Cask Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man dresses like a well dressed Detective does. His gray fur is kept up in a ponytail inside a wide-brimmed hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 12th year, his parents were killed by a goblins raid, leaving Cask alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 600 gp. Deep green spinel (60 gp). Hematite (8 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galinndan Mystralath, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a colorful flower in his blonde hair. His brown eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Elven culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Galinndan was born the youngest of three triplets. One day when Galinndan was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Galinndan was heart-stricken from the event, and his mother started working long hours to provde for them. He now mingles about in high society.
Motivation: Elven compassion; and a strong sense of loyalty to elven people
Ideals: Joker. Flaws: Racist, PTSD. Bonds: Rich, Attractive, Family. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Bertram Lindsay, Male Human [Permalink]
Personal [hide]
Description: This malnourished man typically wears black cloth garments or leather armor. His white hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of eastern immigrants he idolized his mother. Bertram was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Baker. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he desires power and/or immortality
Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Baker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 pp. Chrysoberyl (110 gp). 1 Minor magic item.
Krimp Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother
Ideals: Joker, Justice. Flaws: Ugly, Disease. Bonds: Family. Occupation: Knight
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 9)
Armor Class 12
Hit Points 80 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 60 pp. Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item.
Valafar Heal, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'5" and likes to wear brown tank tops with black pants. His right hand appears badly burned and disfigured. His black hair is greasy and uncared for. He has black eyes and a brown hat with a black feather.
Personality: This man loves singing and to teach people singing more than just about anything. He has all his life been fascinated with singing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Valafar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his singing dream.
Motivation: Marry his sister to traveling adventurers; and he wants nothing more than to rejoin the army
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
