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Advanced [show]


Guy Staurheim, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man does not wear sleeves and tends to eschew shirts when he can avoid it, and a wedding ring on his left hand. His tied-back hair is silver. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic, Depressed. Bonds: In love, Military. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Guy Staurheim, Male Human Expert 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)11 (+0) 13 (+1)10 (+0)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He usually wears his green robe and has his warhammer always slung over his shoulder, and his gloved hand is found clutching a warhammer. He has a very tight haircut. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small forest village. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Flaws: Impulsive, PTSD. Bonds: Nature, Family. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Anverth Leffery, Male Gnome Warrior 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)16 (+3) 9 (-1)10 (+0)
Skills Insight +1, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Giant, Auran, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Simple lock. 1 Crowbar. 1 Average lock.


Social Check DCs


Arjhan Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. He has done his best to style his scarlet crest to look like a famous performer. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He also has developed a complete distrust of the Dilettante profession.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants revenge against orcs; and many orcs want him driven away

Flaws: Ugly. Bonds: Job, Rich, Guardian, Enemies. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Arjhan Yarjerit, Male Dragonborn Druid 2
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)16 (+3) 15 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1 Banded mail.


Social Check DCs


Kildrak Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a blue tunic with brown highlights, and long white pants that bunch up around his shoes. He has styled his red hair well, parting it to the right. His eyes are likewise hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Kildrak Fallack, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 20 (+5)17 (+3) 18 (+4)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Gnoll, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 190 gp. 1 Masterwork studded leather.


Social Check DCs


Alberich Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. He has wavy auburn hair. His hazel eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is lazy, self-centered, vain, and jealous.

History: Born to a Marshal, his mother struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Many giants want him driven away; and wants to raise his children well

Flaws: Selfish. Bonds: Attractive, Poor, Family, Enemies. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Alberich Ironfist, Male Dwarf Sorcerer 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 79 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)12 (+1) 13 (+1)11 (+0)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1000 gp. Sardonyx (50 gp). Aquamarine (600 gp). Freshwater pearl (13 gp). Hematite (13 gp). Moonstone (50 gp). Alexandrite (600 gp). Chalcedony (50 gp). Black opal (1100 gp). Red-brown spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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