Charles Barclay, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing the road beaten gear of a warrior. His long white hair reaches down to his waist. His face is scarred and worn.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.
History: When he was but 6 years old his parents immigrated from the west. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in hammer use. He left for the west, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud
Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Masseuse
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 51 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1200 gp. Rhodochrosite (8 gp). Lapis lazuli (8 gp). Azurite (8 gp). Moonstone (30 gp). Amethyst (120 gp). Rock crystal (30 gp). Chalcedony (30 gp). Sard (30 gp). Moss agate (8 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veit Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His white hair is unkempt and raggedy. He is baby faced.
Personality: Veit is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Ugly, Depressed, Hedonist. Bonds: Poor. Occupation: Barber
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: Just what you see.
Dayereth Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a brown costume with the symbols of his god on his torso. His white hair is drawn into a tight pony tail with a dagger scrunchie. His green eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Mason, who enjoyed hunting, Dayereth was taken on many hunting expeditions. He found a children's book about a Elf Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Insomniac. Bonds: Nature, Adventurer, Has a crush. Occupation: Barkeep
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. Obsidian (4 gp). Red garnet (160 gp).
Arnold Ogden, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears grey painted combat armor at almost all times, and his gloved hand is found clutching a quarterstaff. He sports a long red beard, and similarly colored long hair. His hazel unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Fisher father left him crippled. He now travels the world, in search of power and loot.
Motivation: He feels kind of lost in life.
Ideals: Joker. Flaws: Disease, Depressed. Bonds: Military. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ombul Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing colorful clothing, dressed as a Mortician. He is an epitome of beauty. His tied-back hair is white. He has a dull look in his hazel eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ombul grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ombul. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To reunite with his old friends; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Bonds: Attractive, Has a crush, Criminal record, Adventurer. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
