Shane Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Crown-heir uniform. His hair is greying and his face has many wrinkles. His eyes are likewise hazel.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shane took refuge in the large cave and found the beat up longbow and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 300 gp.
Astar Lust, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. He keeps his chestnut hair in a flapper bob. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with vampirism at a very young age, Astar has worked very hard to control his curse. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Impulsive, Disease, Secretive. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1100 sp. 1 Masterwork Thieves’ tools.
Gomory Windsor, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a simple brown robe with grey stripes complete with hood. He has red hair. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Blacksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 99 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 280 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A silver and pearl hairclip (90 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Gold music box (3000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp).
Kerkad Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. His top hat is riddled with cuts and holes. His red eyes have a joyful gleam in them most of the time.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised by priests from a young age. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Mayor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 12)
Armor Class 10
Hit Points 58 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 1000 gp. Zircon (50 gp). Sard (50 gp).
Einkil Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue tunic with brown highlights, and long green pants that bunch up around his shoes. His brown hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His job bores him to no end. He has decided to make it more interesting.
History: The child of a Mercenary, who enjoyed hunting, Einkil was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Adventurer, Criminal record, Nature. Occupation: Bounty Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 4000 cp. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!
