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Advanced [show]


Arannis Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Laborer. With a patchy brown beard and wild brown hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He has all his life been fascinated with music.

History: He was raised in a white middle class family as the only child. He has had some formal music training, and achieved minor success. He was granted necromantic powers by his dying sister.

Motivation: He feels kind of lost in life; and he seems to be bored by most things

Ideals: Artistic, Gifted. Flaws: Insane, Mundane, Depressed. Bonds: Attractive. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Arannis Firahel, Male Half-Elf Warrior 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Spring Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears silk and lounges about seductively. His orange fur, when down, is lengthy. He has green eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a desert tribe. After coming to the age of reason, Spring took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of specialists.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Poor, Nature. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Spring Shoe, Male Tabaxi Monk 6
Medium (6'4") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 65 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Vonbin Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. His eyes are hazel and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He works hard and plays hard.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Hedonist. Bonds: Military, Criminal record, Job. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Vonbin Holderhek, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)8 (-1) 14 (+2)9 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Pog Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He wears a broad hat to cover his moderate length chestnut hair. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Pog took refuge in the old dungeon and found the beat up club and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Justice. Flaws: Ugly, Forgetful. Bonds: Nature. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Pog Musgraben, Male Gnome Warlock 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Diggory Cooper, Male Human [Permalink]

Personal [hide]

Description: This western man wears a faded coat and loose pants complete with small hat. His clothes are grease stained in places. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Diggory was left his father's suit of armor and trained in its use and care. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Selfish. Bonds: Poor, Immigrant, Military. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Cooper, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 14 (+2)10 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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