Raer Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a pastel shirt with thin red vertical stripes and violet pants, and he perpetually has his crossbow ready. His moppish red hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is overprotective of those who hire his services. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in a small desert village. Raer was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raer decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: To reunite with his absent mother.
Ideals: Fighting. Bonds: Guardian, Family, Nature, Criminal record. Occupation: Bather
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Bullseye lantern. 1 Healer’s kit. 1 Hourglass.
Jabbie Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. His long brown hair is drawn into a two foot long braid. His green unseeing eyes seem to look past you.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Flaws: Disease. Bonds: Attractive, Slave, Enemies, Rich. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Sylvan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
Namfoodle Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is wearing a tight black one piece outfit complete with pants, hood, and a cape, marred by teas. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Namfoodle's first love is himself. His second love is also himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Namfoodle was born in the east. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Persistence. Flaws: Ugly, Insane, Shy. Occupation: Adventurer
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 9)
Armor Class 12
Hit Points 61 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 80 pp. Moonstone (70 gp). Azurite (8 gp). Zircon (70 gp). Malachite (8 gp). Emerald (1600 gp). Golden yellow topaz (1400 gp). Smoky quartz (70 gp). Azurite (8 gp). 1 Minor magic item.
Foxilon Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A 2'11" eastern man, he wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy chestnut hair. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his mother's forge. He struck the Apothecary job and began his own company from there.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Criminal record, Job. Occupation: Apothecary
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Wrenn Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears white trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His black hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Wrenn grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better kind of golem.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Flaws: Shy, Impulsive. Bonds: Attractive, Adventurer, Rich. Occupation: Painter
Voice: Hissing voice
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 14)
Armor Class 10
Hit Points 117 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Infernal, Ignan
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
Possessions: 800 pp. Sard (80 gp). Onyx (80 gp). Blue-white diamond (3000 gp). Black pearl (500 gp). Carnelian (80 gp). Amber (90 gp). Rock crystal (80 gp). Deep green spinel (90 gp). Freshwater pearl (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!
