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NPC Generator

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Advanced [show]


Geoffrey Sutherland, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. His black hair is styled in orderly dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, In love, Adventurer. Occupation: Sage

Voice: Stutters

Attributes [hide]

Geoffrey Sutherland, Male Human Commoner 11
Medium (5'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 45 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Religion +6, Stealth +6
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2400 gp. Golden yellow topaz (1000 gp). Tourmaline (70 gp).


Social Check DCs


Elaim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black tunic with green highlights, and long black pants that bunch up around his shoes. He keeps his red hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Persistence. Flaws: Greedy, Mundane. Bonds: Attractive, Criminal record. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Elaim Daraln, Male Dwarf Warrior 7
Medium (4'5") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)17 (+3) 15 (+2)9 (-1)
Skills Arcana +6, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Goblin, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 9000 sp. Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Creed, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Butcher. His purple hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Merihim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Merihim was born in the east. At a young age he loved to build and create. Merihim was born on a far eastern forest where he grew up under the tutelage of his father, an expert Butcher. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Persistence. Flaws: Shy, Depressed. Bonds: Military, Immigrant, Family. Occupation: Butcher

Voice: Soothing and warm

Attributes [hide]

Merihim Creed, Male Tiefling Bard 1
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)11 (+0) 18 (+4)15 (+2)
Skills Arcana +2, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). 3 Acid flasks.


Social Check DCs


Salasar Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a white suit, tan shirt, and green tie. He has styled his gold crest well, parting it to the left. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Salasar Mohradyllion, Male Dragonborn Fighter 9
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 69 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 10 (+0)19 (+4)
Skills Deception +7, History +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Dûgz Paxton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His black hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by illithids. Dûgz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He feels kind of lost in life; and many illithids want him driven away

Flaws: Shy, Addict, Depressed. Bonds: Immigrant, Enemies. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Dûgz Paxton, Male Half-Orc Bard 3
Medium (5'8") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Orc, Terran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. Gold and topaz bottle stopper cork (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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