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NPC Generator

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Advanced [show]


Jocelyn Davenport, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He prefers to wear flannel. He has a hunchback. His golden hair is heavily combed to the left. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves writing and to teach people writing more than just about anything. The war was a terrible time for him, and Jocelyn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Jocelyn was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and retire the richest man in the west

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Jocelyn Davenport, Male Human Druid 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp.


Social Check DCs


Solomon Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. He has wavy auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Miner father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Miner again; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Job, Military. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Solomon Coombs, Male Human Expert 11
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 37 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 400 gp. Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple blue line shooting up and back down. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Fearful. Bonds: Family, Immigrant. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sapply Nucklestamp, Male Gnome Ranger 14
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 100 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)17 (+3) 19 (+4)12 (+1)
Skills Persuasion +6, Stealth +7
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Ignan, Halfling
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702110

Possessions: 1200 pp. Alexandrite (500 gp). Alexandrite (500 gp). Moss agate (10 gp). Amber (110 gp). Amber (110 gp).


Social Check DCs


Flask Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly bastard swords and shields. His brown fur is lengthy and is close to two feet long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the east. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Pacifist. Bonds: Attractive, Criminal record, Rich, Nature. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Flask Thunder, Male Tabaxi Wizard 9
Medium (6'2") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Insight +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1700 gp.


Social Check DCs


Sindri Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. His auburn hair is slicked back into a classic pompadour. His blue eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the east to a Miner, Sindri learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Miner like his mother before him.

Motivation: He is a bit of a kleptomaniac; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Sindri Munggen, Male Gnome Ranger 7
Small (3'4") Gnome, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 54 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)12 (+1) 16 (+3)13 (+1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1100 gp. Fire opal (1100 gp). Freshwater pearl (14 gp). Red garnet (80 gp).


Social Check DCs

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