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NPC Generator

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Advanced [show]


Gardain Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the west to a Courier, Gardain learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Barber again; and further expansion of business

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Nature, Job. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Gardain Glanhig, Male Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)12 (+1) 13 (+1)11 (+0)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 50 gp. Sardonyx (50 gp). Jasper (50 gp). Black pearl (600 gp). 1 Darkwood Buckler.


Social Check DCs


Nelkin Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He has black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Mortician for hire.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Insane, Hedonist, Fearful. Bonds: Poor, Job. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Nelkin Brushgather, Male Halfling Barbarian 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 63 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Stealth +5, Survival +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 80 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).


Social Check DCs


Kiirith Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His red crest is lengthy and is close to two feet long. His eyes are likewise red. His teeth are white and perfect.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Kiirith managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: His religion dominates his actions; and a rival would like him out of the picture

Ideals: Artistic. Bonds: Attractive, Criminal record, Rich, Religious. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Kiirith Orexijandilin, Male Dragonborn Monk 9
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)17 (+3) 18 (+4)14 (+2)
Skills Arcana +6, Insight +7
Senses Passive Perception 14
Languages Common, Gnome, Orc, Giant
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 20000 cp. Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grom Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fierce hazel eyes like to dwell on things.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and balancing his hectic life and new barkeep responsibilities is difficult

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Grom Staurheim, Male Half-Orc Wizard 9
Medium (5'5") Half-Orc, True Neutral (CR 9)
Armor Class 10
Hit Points 36 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Zheng, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy blonde beard and wild blonde hair. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted, Logical. Flaws: Shy. Bonds: Attractive, Job. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Norman Zheng, Male Half-Elf Aristocrat 3
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. Deep blue spinel (900 gp). 1 Masterwork Common Melee.


Social Check DCs

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