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NPC Generator

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Advanced [show]


Ur-Edin Spaulding, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His red hair is cut short. He has a dull look in his hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear; and to find somewhere to settle down

Ideals: Joker. Flaws: Fearful, Mundane, Antagonistic. Bonds: Attractive. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Ur-Edin Spaulding, Male Half-Orc Aristocrat 4
Medium (6'4") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 10 (+0)10 (+0) 17 (+3)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Merihim Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Gardener. He is portly but not overly obese. His dark red hair is greasy and uncared for. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Merihim studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Ideals: Impeccable, Gifted. Flaws: Ugly, Forgetful, Secretive. Bonds: Enemies. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Merihim Fealty, Male Tiefling Paladin 3
Medium (6'6") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Hupe Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hupe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hupe. After months of barely getting by, Hupe managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined, Philantrophist, Fighting. Bonds: Rich, Criminal record. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Hupe Brushgather, Male Halfling Expert 13
Small (2'10") Halfling, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 65 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Jeweled gold crown (7000 gp). Sapphire pendant on gold chain (500 gp). Gold and topaz bottle stopper cork (1600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold dragon comb with red garnet eye (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Solid gold idol (1100 gp). Sapphire pendant on gold chain (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Old masterpiece painting (1300 gp). 1 Medium magic item.


Social Check DCs


Roondar Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: Roondar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Roondar grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Extrovert, Joker. Bonds: Attractive, Immigrant, Adventurer. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Roondar Maekkelferce, Male Gnome Aristocrat 5
Small (3'6") Gnome, Lawful Evil (CR 5)
Armor Class 14
Hit Points 25 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Blue star sapphire (1000 gp). Violet garnet (900 gp). Amber (60 gp). Amber (60 gp).


Social Check DCs


Koeth Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his silver hair down. His face is scarred and worn.

Personality: Koeth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with finding treasure.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Koeth Arnuanna, Male Elf Rogue 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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