Ohr Hornsby, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is black and curly. He is very pretty but has cold, dead eyes.
Personality: Ohr wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Ohr does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born on a small isolated farm. Ohr liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ohr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Fighting, Disciplined. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 17)
Armor Class 13
Hit Points 99 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
Possessions: 8000 gp. Citrine (80 gp). Black opal (600 gp). Alexandrite (1300 gp). Golden yellow topaz (1300 gp). Amber (80 gp). Chalcedony (80 gp). Amethyst (80 gp). Moonstone (80 gp). Deep green spinel (80 gp). Eye agate (8 gp). Violet garnet (1300 gp). Brown-green garnet (80 gp). White opal (600 gp). Brown-green garnet (80 gp). Peridot (80 gp). Chrysoprase (80 gp). Jet (80 gp). Star rose quartz (80 gp). Iolite (80 gp). Amber (80 gp). Red spinel (80 gp). Moss agate (8 gp). Jet (80 gp). Rose (80 gp). Malachite (8 gp). Red-brown spinel (80 gp). Fire opal (600 gp). Deep green spinel (80 gp). Amber (80 gp). Red spinel (80 gp). Tourmaline (80 gp).
Dondon Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His long black hair reaches down to his waist. His blue eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. Animals are drawn to him, and he is able to talk to them.
History: Born in the west to a Mercenary, Dondon learned a great deal about his father's area of expertise. His parents enrolled him in a Rogue school at a young age so that he could practice his martial talents. He has drifted from career to career and currently works as a Mercenary.
Motivation: He is unsatisfied with his job; and doesn't want to be a mercenary and was forced into it by his family
Ideals: Gifted. Bonds: Attractive, Job, Family. Occupation: Mercenary
Voice: Squeaky
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
Possessions: 600 gp.
Gunter Payton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. With bright blonde hair and a scraggly beard. His fierce hazel eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.
History: When he was but 4 years old his parents immigrated from the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist. Bonds: Attractive, Adventurer, Immigrant, Criminal record. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Chain shirt. 1 Chain shirt.
Dimble Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears blue painted combat armor at almost all times. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise amber.
Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud.
Flaws: Insane. Bonds: Enemies, Criminal record, Adventurer. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 91 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Gnoll, Orc
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +6
Possessions: 3000 gp. Tourmaline (150 gp). Hematite (12 gp). Hematite (12 gp). Azurite (12 gp). Golden pearl (150 gp). Eye agate (12 gp). Jade (150 gp). Azurite (12 gp). Amethyst (150 gp). Aquamarine (300 gp). Alexandrite (300 gp). Bloodstone (40 gp). 1 Medium magic item.
Umpen Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a deerstalker hat to hide his balding. His green eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He has drifted from career to career and currently works as a Priest.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined, Optimist, Artistic. Bonds: Job. Occupation: Priest
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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