Rurik Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tight fitting blue shirt and pants. He has a very tight haircut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Addict, Shy. Bonds: Guardian, Military, Job. Occupation: Bricklayer
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 210 gp.
Hadarai Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a perfectly clean shirt and pair of pants. He sports a long red beard, and similarly colored long hair. He has a dull look in his hazel eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He tends to his Layabout job now, and dutifully fulfills any obligations he has.
Motivation: To be a Painter again.
Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 82 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 19 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Undercommon, Dwarven, Aquan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 2000 gp. Jeweled anklet (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Fire opal pendant on a fine gold chain (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp).
Melech Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fancy red suit. His brown hair has been sun bleached extensively. His half smiles and gold eyes are beguiling and draw you in.
Personality: This man loves dancing and to teach people dancing more than just about anything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south to a Architect, Melech learned a great deal about his father's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: Just what you see.
Nordak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a white coat with yellow slacks. His hair is silver and curly. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Nordak was born in the west. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his sister; and his religion dominates his actions
Ideals: Disciplined, Logical, Persistence. Bonds: Religious, Family. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Baern Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. His brown hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Baern was born in the south. At a young age he loved to build and create. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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