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Advanced [show]


Torinn Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver crest is braided into rings. His red eyes are passionate and lively.

Personality: Torinn wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a forest tribe. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To unite with his brother; and to share knowledge with the world

Ideals: Disciplined, Logical. Bonds: Rich, Nature, Family. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Torinn Tiammanthyllish, Male Dragonborn Cleric 7
Medium (6'6") Dragonborn, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)17 (+3) 10 (+0)14 (+2)
Skills History +6, Stealth +4
Senses Passive Perception 10
Languages Common, Terran, Draconic, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 700 gp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.


Social Check DCs


Smoking Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in blue turtlenecks beneath a violet coat with yellow slacks. His brown fur is thinning but still full. His hazel eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wishes to resurrect an old love; and he is wracked by social anxiety

Ideals: Entrepeneur. Flaws: Fearful, Disease. Bonds: Attractive, In love. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Smoking Peak, Male Tabaxi Barbarian 14
Medium (5'9") Tabaxi, Chaotic Good (CR 14)
Armor Class 13
Hit Points 136 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)18 (+4) 14 (+2)11 (+0)
Skills Religion +9, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Giant, Celestial, Gnome, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 600 pp. Embroidered and bejeweled glove (2000 gp). An abacus with copper, silver and gold markers (80 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (900 gp). A necklace of small pink pearls (5000 gp).


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist, Logical. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Anselm Marlee, Male Human Rogue 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 gp.


Social Check DCs


Aldous Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a grey broad hat and grey clothes. He carries a battered mace and tarnished flail as well. His black hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of northern immigrants he idolized his father. A freak accident while working with his Hunter father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Logical. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Aldous Siannodel, Male Half-Elf Sorcerer 2
Medium (5'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)9 (-1) 17 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. Alexandrite (500 gp).


Social Check DCs


Henk Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). He keeps his chestnut hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: Henk hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Henk took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him; and he's looking for his big break

Ideals: Artistic, Gifted, Persistence, Impeccable. Bonds: Adventurer. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Henk Shirley, Male Half-Orc Expert 1
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 9 (-1)12 (+1) 11 (+0)15 (+2)
Skills Stealth +1
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 140 gp.


Social Check DCs

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