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Advanced [show]


Arumawann Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his chestnut hair well, parting it to the left. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Arumawann does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Expand his business.

Flaws: Ugly, Depressed. Bonds: Job, Military, Rich. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Arumawann Horcusporcus, Male Gnome Barbarian 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 45 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Nalral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Interpreter. His tied-back hair is red. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in a small forest village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Nalral Aranore, Male Dwarf Cleric 8
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven, Giant, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: Just what you see.


Social Check DCs


Manfred Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants, and carries halberds. He wears his black hair up in a very large beehive style do. His amber eyes peer out from beneath his small grey hat.

Personality: He is very quiet and rarely speaks above a whisper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his religion dominates his actions

Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Adventurer, Religious. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Manfred Sylvaranth, Male Half-Elf Cleric 2
Medium (5'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 190 gp.


Social Check DCs


Lûgdash Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He is portly but not overly obese. He wears his white hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Lûgdash grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. He has worked as a Fortune-teller like his father before him.

Motivation: To prove his worth to the world; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Adventurer, Job. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Lûgdash Bradshaw, Male Half-Orc Warlock 5
Medium (6'8") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Spear Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large grey mantle and cape that has been intricately interwoven into his black robe. His fur, while still mostly yellow, has prominent grey streaks. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Spear lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Actor and was forced into it by his family.

Ideals: Athletic, Opinionated, Logical, Gifted. Bonds: Family. Occupation: Actor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Spear Grass, Male Tabaxi Commoner 1
Medium (6'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. Red garnet (70 gp).


Social Check DCs

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