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NPC Generator

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Advanced [show]


Arnold Bing, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple tan robe with brown stripes complete with hood. He is muscular with a powerful set of arms. He has shaved his head bald. His skin is flawless and his green eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. Animals are drawn to him, and he is able to talk to them.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Arnold Bing, Male Human Warrior 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 18 (+4)11 (+0)
Skills Animal Handling +6, Stealth +2
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Moss agate (4 gp). Golden yellow topaz (200 gp).


Social Check DCs


Dreali Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. He wears a colorful flower in his blonde hair. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Dreali was born with his mother's beautiful face. Dreali liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dreali fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Gifted. Flaws: Terse. Bonds: Attractive, Nature. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Dreali Teinithra, Male Half-Elf Monk 3
Medium (5'5") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)12 (+1) 13 (+1)18 (+4)
Skills Deception +6, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Whurbin Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He keeps his white hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast mountains. He moved from fad to fad and when he turned 15 he discovered poetry. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Whurbin Ironfist, Male Dwarf Commoner 8
Medium (4'4") Dwarf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 54 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)17 (+3) 13 (+1)15 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Aquan, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 110 pp. Moonstone (20 gp). Banded agate (16 gp). Freshwater pearl (16 gp). Amethyst (100 gp).


Social Check DCs


Zepar Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His dark red hair is drawn into a tight pony tail with a clover scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Zepar embodies much of what other species detest in the Tieflings. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Zepar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Insomniac, Antagonistic. Bonds: Criminal record, In love, Religious. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zepar Ennui, Male Tiefling Adept 6
Medium (6'3") Tiefling, Neutral Evil (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Celestial, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 800 gp.


Social Check DCs


River On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'10". He is well dressed, but even with his fine clothing he looks run-down. His brown fur is matted, messy, and big. His eyes are blue and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a slaver, River was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Stableman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he wants to get laid

Flaws: Ugly, Selfish. Bonds: Job, Mentor, Has a crush. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

River On the Water, Male Tabaxi Monk 4
Medium (6'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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