Altho Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His hair is golden and curly. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the west, certain he would find work there.
Motivation: Wants his loneliness to end; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive. Bonds: Immigrant, Has a crush. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Celestial, Orc, Druidic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. Lapis lazuli (7 gp). Malachite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alvyn Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. He has wavy golden hair. His brown eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Alvyn was born in the east. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Persistence. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 106 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1200 pp. Carved bone or ivory statuette (70 gp). Gold and topaz bottle stopper cork (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Minor magic item.
Fulbar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. He keeps his silver hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Fulbar was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He then took over the family business and is one of the better Fisher for hire.
Motivation: To be a Soapmaker again; and balancing his hectic life and new fisher responsibilities is difficult
Flaws: Secretive, Impulsive. Bonds: Poor, Job, Immigrant. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Sylvan, Terran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 110 pp.
Naal Liadon, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His silver hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, In love, Immigrant. Occupation: Farmer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1300 sp.
Kelter Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He got into the Fletcher business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Fletcher for hire.
Motivation: He wants to get laid; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Attractive, Has a crush, Job, Religious. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 110 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 300 pp. Deep blue spinel (300 gp). Amethyst (120 gp).
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