Sethrekar Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he tends to wear a large violet jacket. His gold crest is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Performer.
Motivation: Money/treasure; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Job, Rich. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 15)
Armor Class 11
Hit Points 103 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
Possessions: 5000 gp. Deep green spinel (130 gp). Moss agate (5 gp). Tiger eye turquoise (5 gp). Citrine (60 gp). Brown-green garnet (130 gp). Rock crystal (60 gp). Deep blue spinel (700 gp). Black opal (1600 gp). Peridot (60 gp). Violet garnet (700 gp).
Rivaan Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy green suit. His brass crest has been sun bleached extensively. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can't help but pocket interesting objects he comes across
History: He was born at the edge of vast desert. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Criminal record, Nature, Adventurer. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 11)
Armor Class 10
Hit Points 66 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 900 gp. Eye agate (16 gp). Golden yellow topaz (1400 gp). Red spinel (130 gp). Carnelian (50 gp). Chrysoprase (50 gp). Violet garnet (1400 gp). Fire opal (1400 gp). Black star sapphire (1400 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears skinny pants and wears a brown and red robe with the hood down. He wears a deerstalker hat to hide his balding. He has several tiny amber earrings on each ear.
Personality: A skeptical and narcissistic man, Diggory's first love is himself. His second love is also himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a navigator and was forced into it by his family
Ideals: Impeccable. Bonds: Rich, Has a crush, Family, Nature. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 31 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1700 gp. Lapis lazuli (6 gp). Aquamarine (200 gp). White pearl (60 gp). Alexandrite (200 gp). Bloodstone (50 gp). Bloodstone (50 gp).
Anthony Lindsay, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and is wearing the road beaten gear of a warrior. His white hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: Anthony is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Anthony was born on a far western island where he grew up under the tutelage of his father, an expert Bounty Hunter. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Extrovert. Flaws: Ugly, Mundane. Bonds: Enemies, Immigrant. Occupation: Bounty Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 43 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 270 pp. Blue quartz (11 gp). Rhodochrosite (11 gp).
Gormogord Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop hair cut. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Dyer soon after.
Motivation: To be a Adventurer again; and wants to open a new tavern
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
