Morkral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man is renowned for his bright white suits and hats, and sports empty pouches on his belt. His chestnut hair is kept up in a ponytail inside a Stetson hat. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.
History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Spice Merchant like his mother before him.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a bricklayer again
Ideals: Impeccable. Flaws: Addict, PTSD. Bonds: Job, Immigrant. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 90 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 3000 gp. Jet (120 gp). Deep blue spinel (1400 gp). Blue quartz (9 gp). Smoky quartz (80 gp). Tiger eye turquoise (9 gp). Rich purple corundum (700 gp). Violet garnet (1400 gp). Rich purple corundum (700 gp). 1 Minor magic item. 1 Minor magic item.
Silent Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His white fur is thinning but still full. His skin is flawless and his blue eyes scan people very quickly.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in whip use. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Fighting, Logical. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 69 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Giant
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Reynard Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a tight fitting pastel shirt and pants. His golden hair is lengthy and is close to two feet long. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Reynard was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reynard took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer, Nature. Occupation: Tanner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: Zircon (50 gp).
Theobald Spalding, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is bald on top and has large silver tufts of hair around his ears. He has gray eyes.
Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Theobald was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Shy. Bonds: Family, Mentor, Adventurer. Occupation: Masseuse
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 pp. 1 Breastplate.
Ghâm Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a yellow tunic with violet highlights, and long green pants that bunch up around his shoes. He is muscular with a powerful set of arms. His tied-back hair is red. His eyes are likewise gray.
Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Weaver business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. Some 9 years later his spouse died after the birth of his son. Heartbroken, Ghâm never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Expand his business; and many illithids want him driven away
Bonds: Guardian, Job, Nature, In love, Enemies. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
