Fulbar Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Fulbar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: He is unsatisfied with his job; and he loathes his own lifestyle
Flaws: Depressed, Hedonist. Bonds: Rich, Adventurer, Job. Occupation: Adventurer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Healer’s kit.
Gimurt Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized topaz on his right hand. He wears a wide-brimmed hat to cover his moderate length black hair. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.
History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 50 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: Just what you see.
Melech Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He sports red clothing, slightly heavier than average wear. He has a hunchback. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a great chef.
History: Born in the east his family was never financially stable. Melech liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying sister.
Motivation: To be a Mason again; and to get a good night's sleep
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Aquan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 6000 cp.
Nordak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a white coat with yellow slacks. His hair is silver and curly. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Nordak was born in the west. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his sister; and his religion dominates his actions
Ideals: Disciplined, Logical, Persistence. Bonds: Religious, Family. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Baern Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. His brown hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Baern was born in the south. At a young age he loved to build and create. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!