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Advanced [show]


Bhevek TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears professional attire. He has styled his auburn hair well, parting it to the right. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 3 years old his parents immigrated from the south. In his 17th year, his parents were killed by a giants raid, leaving Bhevek alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: Sabotage a competitor.

Bonds: Attractive, Job, Family, Immigrant, Enemies. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Bhevek TellPenny, Male Halfling Barbarian 7
Small (3'1") Halfling, Lawful Good (CR 7)
Armor Class 14
Hit Points 74 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)8 (-1) 10 (+0)13 (+1)
Skills Arcana +2, Deception +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: Deep green spinel (100 gp). Black pearl (1600 gp). Red-brown spinel (100 gp).


Social Check DCs


Ahrim Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a robe, a symbol of death around his neck, and a longsword on his belt. His hair is black, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Ahrim was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Ahrim Dodge, Male Tiefling Wizard 8
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Athletics +5, Nature +5
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 900 gp. Golden yellow topaz (300 gp). Star rose quartz (70 gp). Violet garnet (300 gp). Rich purple corundum (1400 gp). Moss agate (9 gp).


Social Check DCs


Pikar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears dark leathers with embroidery. He wears his red hair up. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He got away from his former life and has fallen to alcoholism.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Optimist. Flaws: Addict, Insane. Bonds: Criminal record. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Pikar Sunmeadow, Male Halfling Rogue 4
Small (3'4") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 14 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 10 (+0)16 (+3) 17 (+3)16 (+3)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Abyssal, Gnoll, Celestial
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Fenriz Wit, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'5" western man, he prefers to wear black pants and tee shirts. He has dark red hair. His skin is flawless and his red eyes scan people very quickly.

Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He became a Shoemaker soon after.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Fenriz Wit, Male Tiefling Aristocrat 8
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 11 (+0)18 (+4)
Skills History +5, Persuasion +7
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp. Freshwater pearl (11 gp). Zircon (80 gp). Golden yellow topaz (900 gp).


Social Check DCs


Gerbo Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. He has shaved his head bald. His eyes are a pleasant hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Justice, Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Miner

Voice: American accent

Attributes [hide]

Gerbo Umbodoben, Male Gnome Sorcerer 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. Solid gold idol (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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