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NPC Generator

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Advanced [show]


Modean Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his black hair to look like a famous performer. His black unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic man, Modean's first love is himself. His second love is also himself. A true patriot, Modean would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Modean studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Military, Family. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Modean Fluke, Male Tiefling Druid 1
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp. Black pearl (200 gp).


Social Check DCs


Frug Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. His half smiles and brown eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He then took over the family business and is one of the better Guard for hire.

Motivation: To end his boredom; and wants to open a new tavern

Flaws: Mundane. Bonds: Attractive, Job, Mentor, Religious. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Frug Folkor, Male Gnome Bard 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 400 sp.


Social Check DCs


Boddynock Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a white tunic with black highlights, and long brown pants that bunch up around his shoes. He carries with him a set of whips on his belt, each one with a amethyst on the hilt. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Boddynock was born with his father's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Passionate, Entrepeneur. Flaws: Insane, PTSD. Bonds: Attractive. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Boddynock Gummen, Male Gnome Ranger 14
Small (3'5") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 96 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)17 (+3) 12 (+1)15 (+2)
Skills Animal Handling +6, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Gnoll, Aquan
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14021

Possessions: 6000 gp. Amber (80 gp). Chrysoprase (20 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His crest is silver, silky, and of moderate length. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shedinn is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC.

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Shedinn Tiammanthyllish, Male Dragonborn Druid 4
Medium (6'7") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Burgell Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length red hair. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Cartwright profession.

History: Burgell hails from a village terrorized by illithids. His necromantic abilities were realized during a raid on his village. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Burgell fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and many illithids want him driven away

Ideals: Fighting, Athletic, Philantrophist, Gifted. Bonds: Job, Enemies. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Burgell Shadowcloak, Male Gnome Expert 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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