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NPC Generator

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Advanced [show]


Morkral Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a green and pastel handkerchief worn on his left side. His long brown hair is drawn into a two foot long braid. His half smiles and blue eyes are beguiling and draw you in.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.

History: He was raised in a island tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He wants to get laid; and wants a kiss

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Morkral Hammerstone, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Naill Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His red hair is cut short. His violet eyes are slightly larger than normal.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of dire rats once and for all.

History: Sold as a small child to a slaver, Naill was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Naill was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Naill was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He feels kind of lost in life; and several ex partners dislike his way of doing things and want revenge

Flaws: Racist, Depressed. Bonds: Enemies, Mentor, Military. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Naill Floshem, Male Half-Elf Commoner 3
Medium (5'3") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Dabbledob Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male is wearing colorful clothing, dressed as a Bellfounder. He is tall, broad shouldered and powerfully built. His brown hair is long and unkept. His eyes, though not visible through his cowl, are green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He has set out to sabotage the competition.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Slave, Job, Guardian. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Dabbledob Folkor, Male Gnome Ranger 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 14000 sp.


Social Check DCs


Odo Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has a long chestnut beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Odo was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: He is wracked by social anxiety; and expand his business

Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Poor, Attractive, Job. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Odo Andreantti, Male Half-Elf Fighter 10
Medium (5'1") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 84 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +6

Possessions: Peridot (20 gp).


Social Check DCs


Ahrim Terror, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. His purple hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He has always had a great fascination with Tiefling culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Tiefling people; and tiefling compassion

Ideals: Fighting. Flaws: Ugly, Racist, Impulsive. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Ahrim Terror, Male Tiefling Ranger 2
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 90 pp. 1 Half-Plate.


Social Check DCs

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