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Advanced [show]


Rolf Harper, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his shortbow ready. His golden hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also hits on women, regardless of circumstances.

History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Flaws: PTSD. Bonds: Attractive, Has a crush. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Rolf Harper, Male Human Adept 11
Medium (6'4") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 87 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)15 (+2) 16 (+3)14 (+2)
Skills Athletics +7, Performance +6
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 1000 gp. Red spinel (140 gp). Deep blue spinel (700 gp). Rose (40 gp). Sardonyx (40 gp).


Social Check DCs


Peter Fidget, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a faded coat and loose pants complete with broad hat. He is tall, broad shouldered and powerfully built. His auburn hair is cut short. He has gleaming, smiling brown eyes.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Expand his business.

Flaws: Hedonist, Forgetful. Bonds: Family, Job. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Peter Fidget, Male Human Fighter 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)17 (+3) 15 (+2)9 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Lûgdash Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. He has gleaming, smiling hazel eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Flaws: Secretive. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Lûgdash Bentham, Male Half-Orc Fighter 2
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 310 gp. Pink pearl (80 gp). Malachite (4 gp). Azurite (4 gp). 1 Darkwood Buckler.


Social Check DCs


Shivering Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His yellow fur is greasy and uncared for. His blue eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.

History: Shivering was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: To be a Animal Trainer again; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Barrister

Voice: Spanish accent

Attributes [hide]

Shivering Of World, Male Tabaxi Commoner 6
Medium (6'10") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 700 gp. Alexandrite (1500 gp).


Social Check DCs


Oblar Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. His fierce gray eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Oblar's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Oblar has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Oblar Copperkettle, Male Halfling Barbarian 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 49 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Deception +3, Insight +6
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 700 gp.


Social Check DCs

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