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Art Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of tridents on his belt, each one with a opal on the hilt. He sports a flattop fur cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Attractive, Military. Occupation: Merchant

Voice: German accent

Attributes [hide]

Art Paws, Male Tabaxi Sorcerer 7
Medium (5'9") Tabaxi, Chaotic Good (CR 7)
Armor Class 15
Hit Points 10 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 8 (-1)12 (+1) 8 (-1)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 60 pp. Tourmaline (80 gp). Deep green spinel (80 gp). Sardonyx (30 gp).


Social Check DCs


Roge Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His silver hair, when down, is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Roofer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Opinionated, Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Roge Honeypot, Male Halfling Aristocrat 16
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 12
Hit Points 85 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Medicine +6
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1

Possessions: 2000 gp. Moonstone (60 gp). Rose (60 gp). Carnelian (60 gp). Onyx (60 gp). Pink pearl (120 gp). Zircon (60 gp). Hematite (10 gp). Red-brown spinel (120 gp). Chrysoprase (60 gp). Jet (120 gp). Aquamarine (800 gp). Violet garnet (800 gp). Amethyst (120 gp). Red-brown spinel (120 gp). Banded agate (10 gp). Banded agate (10 gp). Tourmaline (120 gp).


Social Check DCs


Shadow On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing the road beaten gear of a warrior. He wears his black fur down. His thin eyebrows rest above his beady amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Shadow took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Shadow and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Shadow On the Water, Male Tabaxi Warrior 12
Medium (6'4") Tabaxi, Chaotic Good (CR 12)
Armor Class 11
Hit Points 92 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 2000 gp. Rich purple corundum (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Clever, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying blue hair a little too much giving a sharp blue color. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small plains village. Modean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Modean decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is unsatisfied with his job; and he's in love

Flaws: Ugly. Bonds: Job, Nature, Criminal record, Has a crush. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Modean Clever, Male Tiefling Ranger 8
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)18 (+4) 16 (+3)15 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Celestial, Giant, Aquan, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown cloak and cross-gartered black stockings. He has moderate length red hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Gardain isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gardain was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and nothing but the best is good enough for him

Ideals: Impeccable, Opinionated. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Gardain Bigtoe, Male Dwarf Commoner 10
Medium (4'2") Dwarf, Lawful Good (CR 10)
Armor Class 11
Hit Points 49 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 17000 sp.


Social Check DCs

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