Radomir Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His black hair is matted, messy, and big. His green eyes dart from person to person to random spaces in the air.
Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Detective, his father struggled to pay the bills. Radomir was born on a far northern forest where he grew up under the tutelage of his father, an expert Shoemaker. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Family. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: Bloodstone (70 gp).
Raymond Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His moppish golden hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Raymond lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Family, Slave. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 600 gp. Alexandrite (1000 gp). Sard (80 gp). Violet garnet (1000 gp).
Trey Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is brown, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a Miller, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Flaws: Insomniac, Secretive, Antagonistic. Bonds: Poor, Attractive. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Koeth Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears very tight pants and wife beaters, though occasionally he sports a black coat. He is tall, broad shouldered and powerfully built. He keeps his long silver hair kept up in a rat tail. His eyes are amber and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.
History: Koeth was born with his father's beautiful face. His father was a soldier and died while he was still young. Koeth was left his father's suit of armor and trained in its use and care. He became a Slave Trader soon after.
Motivation: He seems to be bored by most things; and he is unsatisfied with his job
Flaws: Antagonistic, Mundane. Bonds: Military, Attractive, Job. Occupation: Slave Trader
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 100 gp.
Zedaar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears brown leather gloves, a brown jacket, and tight pants, he is not a threatening figure. His copper crest is braided into rings. His face is scarred and worn.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Disease, Shy, Insomniac. Bonds: Family. Occupation: Dyer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 34 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 16000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Jeweled anklet (4000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
