Rolf Alston, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He enjoys reading and quiet.
History: Rolf was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: He wants revenge against illithids; and he is unsatisfied with his job
Ideals: Optimist, Logical. Bonds: Attractive, Job, Enemies. Occupation: Priest
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. A miniature golden chest with tiny emeralds lining the top (170 gp). Jeweled anklet (1000 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). 1 Minor magic item. 1 Minor magic item.
Ulblyn Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He wears a Stetson hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Ulblyn lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Shy, Impulsive. Bonds: Family, Debt. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 14000 cp.
Heward Hayley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. His top hat is riddled with cuts and holes. His thin eyebrows rest above his beady violet eyes.
Personality: Calm and collected, he is a well trained Beggar. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Heward studied abroad. He worked as a nervous Beggar and found it very stressful. He inherited the family business which he has now maintained for 4 years.
Motivation: He'd like to take his coworkers down a peg; and to be a cook again
Ideals: Athletic, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Beggar
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Infernal, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Tourmaline (130 gp).
Thradal Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His blonde hair is kept up in a ponytail inside a deerstalker hat. His green eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Thradal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Thradal was left his father's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thradal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting, Professionalism. Flaws: Ugly, Depressed. Bonds: Military, Religious. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 84 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp. Carved bone or ivory statuette (80 gp). Black velvet mask with numerous citrines (180 gp). Gold dragon comb with red garnet eye (1400 gp). Gold and topaz bottle stopper cork (1400 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrik Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. He wears large thick round spectacles.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Adrik enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Fortune-teller business at a young age. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: He's attracted to the PC; and to be a beggar again
Flaws: Hedonist. Bonds: Enemies, Job, Has a crush. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 20 (+5) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 8000 cp. 1 Masterwork Uncommon Weapon.
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