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NPC Generator

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Advanced [show]


Dayereth Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, grey, dusty cloak. He has a white handlebar mustache and slicked back white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Dayereth grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered singing. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Artistic. Flaws: Selfish, Insane. Bonds: Adventurer. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Dayereth Madden, Male Half-Elf Wizard 2
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 310 gp. 1 Banded mail.


Social Check DCs


Naal Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. His hair is long and chestnut with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His half smiles and gray eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Attractive, Criminal record. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Naal Dalanthan, Male Elf Bard 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 18000 cp. 1 Half-Plate.


Social Check DCs


Hupe Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Shepherd, who enjoyed hunting, Hupe was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Nature, Rich. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Hupe Wiseacre, Male Halfling Ranger 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)8 (-1) 13 (+1)15 (+2)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. Blue quartz (13 gp). White opal (800 gp). Malachite (13 gp).


Social Check DCs


Gildmak Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears red cloth garments or leather armor. His head has been shaved. He has gray eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north, but his parents moved at a very young age to the west. Gildmak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted necromantic powers by his dying sister.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Slave, Immigrant. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Gildmak Bigheart, Male Halfling Commoner 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 70 pp. Brass mug with jade inlays (400 gp). Old masterpiece painting (700 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Varis Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man dresses in tan turtlenecks beneath a grey coat with brown slacks and is in decent physical shape. With bright black hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a habit of throwing himself into exceedingly dangerous situations.

History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Disciplined. Flaws: Insomniac, Impulsive. Bonds: Nature, Adventurer. Occupation: Bather

Voice: Smoker's lung

Attributes [hide]

Varis Erenaeth, Male Elf Commoner 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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