Dain Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He prefers to wear grey pants and tee shirts. He has a hunchback. He is bald on top and has large auburn tufts of hair around his ears. His green eyes dart from person to person.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with music.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Military, Criminal record. Occupation: Marshal
Voice: Smooth and feminine
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnoll, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
Aelar Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears bulky brown painted plate armor. His auburn hair is styled in orderly dreadlocks. He has hazel eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of eastern immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Justice. Flaws: Fearful. Bonds: Immigrant, Criminal record. Occupation: Navigator
Voice: American accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Ar-Pratu Brixton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his hazel eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: He was born in the north. In his 13th year, his parents were killed by a illithids raid, leaving Ar-Pratu alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Persistence. Flaws: Selfish. Bonds: Immigrant, Enemies, Job. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2100 sp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.
Rûg Cotton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy green pantaloons and a violet scarf. He has a small bristly mustache and wavy red hair. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is obsessed with finding treasure.
History: A powerful brothel owner made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his writing dream.
Motivation: He's looking for his big break.
Ideals: Artistic, Entrepeneur. Bonds: Immigrant, Adventurer, Mentor. Occupation: Shoemaker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 700 gp. Fiery yellow corundum (1600 gp). Banded agate (6 gp). Hematite (6 gp). Sard (20 gp).
Boddynock Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His whole body is exceptionally muscular. His tied-back hair is auburn. His violet eyes are slightly larger than normal.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He married young, but lost his spouse to goblins. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and to end his boredom
Flaws: Fearful, Mundane, Depressed. Bonds: Immigrant, Enemies. Occupation: Healer
Voice: Squeaky
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!