Mûg Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is auburn, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Justice. Flaws: Impulsive. Bonds: Rich, Attractive. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Dean Blyth, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His chestnut hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has all his life been fascinated with painting.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Dean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dean's mother didn't care for him much, and the feeling was mutual. He has never given up on his painting dream.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Passionate, Artistic, Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 53 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 3200 gp. Amber (100 gp). Golden yellow topaz (1600 gp).
Nirgel Death, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his shortbow always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is chestnut and curly. He is baby faced.
Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Nirgel took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life
Ideals: Gifted. Flaws: Forgetful, Disease. Bonds: Attractive. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 96 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 5000 gp. Red garnet (120 gp). Blue star sapphire (1400 gp). Brown diamond (3000 gp). Deep blue spinel (1600 gp). White pearl (120 gp). Golden yellow topaz (1600 gp). Black opal (1400 gp). Black star sapphire (1400 gp). Hematite (5 gp). Bloodstone (50 gp). Rhodochrosite (5 gp). Red garnet (120 gp). Rock crystal (50 gp). Deep blue spinel (1600 gp). White opal (1400 gp). Blue star sapphire (1400 gp). Golden pearl (120 gp). Lapis lazuli (5 gp). Jet (120 gp). Freshwater pearl (5 gp). 1 Medium magic item.
Anverth Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Flattery will make him almost putty in your hands.
History: Anverth was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Selfish. Bonds: Attractive, Religious, Immigrant. Occupation: Courier
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 12)
Armor Class 12
Hit Points 78 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Draconic, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: Jeweled gold crown (8000 gp). 1 Minor magic item. 1 Minor magic item.
Quarion Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. His hair is silver and curly. This violet eyed westerner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a slaver, Quarion was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Quarion took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break.
Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Mentor. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 900 gp. 1 Minor magic item.
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