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NPC Generator

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Advanced [show]


Soveliss Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things

Ideals: Joker, Artistic. Flaws: Insane, Selfish. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Soveliss Iranapha, Male Half-Elf Adept 5
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 5000 sp. Fiery yellow corundum (1600 gp). Amethyst (90 gp). Golden yellow topaz (1300 gp). Pink pearl (90 gp).


Social Check DCs


Wymar Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his brown hair in a pixie cut. His brown eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Antagonistic, Secretive. Bonds: Attractive. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Ashley, Male Human Warrior 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Qemuel Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. He wears a Stetson hat to hide his balding. His red eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: He is a Slaad in disguise. His father took him hunting and taught him how to get in the mind of other creatures. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk

Ideals: Persistence, Impeccable. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Qemuel Hope, Male Tiefling Expert 1
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp.


Social Check DCs


Qemuel Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His dark red hair is lengthy. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Flaws: Ugly, Cynical, Antagonistic, Mundane. Bonds: Rich. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Qemuel Temerity, Male Tiefling Warlock 8
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 80 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)16 (+3) 12 (+1)19 (+4)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Auran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 1200 gp. Black pearl (900 gp). Azurite (5 gp). Azurite (5 gp). Rose (30 gp). Black pearl (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a white scarf. He is bristling with hidden weapons, mostly longswords and greataxes. His hair is brown, silky, and of moderate length. His fierce brown eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Naal took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Attractive, Religious. Occupation: Navigator

Voice: French accent

Attributes [hide]

Naal Tealeaf, Male Half-Elf Aristocrat 4
Medium (5'6") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs

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