Brottor Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He is well dressed, constantly wearing a grey suit, white shirt, and black tie, and his gloved hand is found clutching a spear. He wears his blonde hair down. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in a small forest village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life
Flaws: Depressed. Bonds: Family, Nature, In love, Job. Occupation: Actor
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Tourmaline (130 gp).
Gunter Hastings, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a brown shirt with thin yellow vertical stripes and white pants. He has a hunchback. His hair is always cut to a buzz. His eyes are likewise hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Gunter lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Family. Occupation: Farmer
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 700 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).
Everard Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a green cloak and cross-gartered tan stockings. He wears his black hair down. He has a dull look in his amber eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.
History: His parents moved while he was still in utero so he is the first generation to be born here. Everard was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To clean up the streets; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Persistence. Bonds: Immigrant, Religious, Guardian. Occupation: Butcher
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 67 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 160 pp. 1 Minor magic item.
Morkral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is lengthy and is close to two feet long. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has all his life been fascinated with singing.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Morkral and his spouse have recently divorced.
Motivation: Retire the richest man in the west; and wants to work out more often
Ideals: Athletic, Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Beggar
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Blue star sapphire (500 gp).
Nicor Dread, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. He keeps his black hair in a pixie cut. His black eyes dart from person to person.
Personality: Eccentric and domineering, Nicor will drive conversation. He also hits on women, regardless of circumstances.
History: The child of a Apothecary, who enjoyed hunting, Nicor was taken on many hunting expeditions. Nicor was born on a far southern mountains where he grew up under the tutelage of his father, an expert Locksmith. He left for the south, certain he would find work there.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Extrovert, Fighting. Bonds: Immigrant, Has a crush, Nature. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 600 gp. Red spinel (70 gp).
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