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Advanced [show]


Hirrathak Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His black crest is smooth and relatively long. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.

History: His mother raised him in a mountain cabin. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Shy, Selfish, Insane. Bonds: Poor, Nature. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Hirrathak Fharngnarthnost, Male Dragonborn Monk 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 11 (+0)18 (+4) 14 (+2)15 (+2)
Skills History +7, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnoll, Goblin
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1600 gp.


Social Check DCs


Torinn Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of sais, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His gold crest is kept up in a ponytail inside a deerstalker hat. His eyes are a pleasant gold.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Torinn took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Rich. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Torinn Beryntolthropal, Male Dragonborn Rogue 13
Medium (6'7") Dragonborn, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 72 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 10 (+0)19 (+4)
Skills Performance +8, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. Gold and topaz bottle stopper cork (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Medium magic item.


Social Check DCs


Krusk Reid, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His hair is blonde and curly. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and expand his business

Flaws: Shy, Impulsive, Disease. Bonds: Job, Family. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Krusk Reid, Male Half-Orc Aristocrat 2
Medium (6'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Vilberg Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish golden hair is in a traditional bowl cut. His eyes are brown and he is always smoking a pipe.

Personality: Vilberg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Navigator, who enjoyed hunting, Vilberg was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Extrovert, Fighting. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Vilberg Stanton, Male Half-Orc Ranger 7
Medium (6'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Ar-Karo Palomarez, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a violet collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His blonde hair is cut short. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: His mother raised him in a mountain cabin. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Ar-Karo Palomarez, Male Half-Orc Barbarian 7
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 69 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Nature +5, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Druidic, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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