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NPC Generator

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Advanced [show]


Gorbundus Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. His blue crest is still thick. This red eyed northerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Bather. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Expand his business.

Ideals: Logical. Bonds: Attractive, Poor, Job, Military. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Gorbundus Vangdondalor, Male Dragonborn Barbarian 3
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 1d8+5, Ranged +5 / 1d8+3, Grapple +5

Possessions: 40 pp.


Social Check DCs


Eberk Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears blue leather gloves, a blue jacket, and tight pants. His black hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are white and perfect.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eberk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eberk. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and he is compelled to act according to his religious beliefs

Bonds: Attractive, Nature, Religious, Mentor, Criminal record. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Eberk Caebrek, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)10 (+0) 16 (+3)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp.


Social Check DCs


Frouse Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is wearing a long, green cloak. He has a hunchback. He sports a flattop hair cut. His fierce violet eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is afraid of women and trembles around them

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Expand his business; and to end his boredom

Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Job, Military. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Frouse Turen, Male Gnome Warlock 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 21 (+5)15 (+2) 9 (-1)13 (+1)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Manfred Emsworth, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Athletic, Disciplined, Logical. Bonds: Rich. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Manfred Emsworth, Male Human Fighter 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 9 (-1)10 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 90000 cp. Fiery yellow corundum (1500 gp). Rock crystal (40 gp). Smoky quartz (40 gp). Rhodochrosite (9 gp).


Social Check DCs


Silvo Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan costume with the symbols of luck on his torso. He has silver hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 8 years old his parents immigrated from the east. Silvo was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Dyer. He struck the Dyer job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Silvo Swiftwhistle, Male Halfling Ranger 3
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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