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Advanced [show]


Mehen Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a greataxe on his belt. He wears a broad hat to hide his balding. He has gold eyes and a blue hat with a black feather.

Personality: Mehen hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He served in the navy to pay for his family's outstanding loans. Mehen was born on a far northern forest where he grew up under the tutelage of his mother, an expert Bather. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Artistic, Justice. Bonds: Military, Immigrant. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mehen Gygazzylyshrift, Male Dragonborn Commoner 13
Medium (6'1") Dragonborn, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 77 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Deception +5, Nature +6
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 800 pp. Brass mug with jade inlays (300 gp). 1 Medium magic item.


Social Check DCs


Paymon Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His dark red hair is slicked back into a classic pompadour. He has a dull look in his white eyes.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He feeds upon the attention of others.

History: The child of western immigrants he idolized his mother. Like his mother and his brother before him, after school he went straight into learning to become a Miller. He left for the west, certain he would find work there.

Motivation: To share knowledge with the world; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Logical. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Paymon Benevolence, Male Tiefling Wizard 8
Medium (5'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 300 gp. White opal (900 gp). Red spinel (60 gp). Zircon (60 gp). Fiery yellow corundum (900 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Knight does. He carries a battered crossbow and tarnished axe as well. He has a very tight haircut. His thin eyebrows rest above his beady green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Knight, Charles learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Carpenter again; and expand his business

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Fasharash, Male Half-Elf Fighter 5
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)15 (+2) 17 (+3)14 (+2)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Hugh Merton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue top hat and blue clothes. His golden hair is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Rich, Criminal record. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Hugh Merton, Male Human Expert 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Krimmon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A 2'10" northern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is lengthy. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Krimmon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Krimmon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Religious. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Krimmon Warmwater, Male Halfling Aristocrat 16
Small (2'10") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 107 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Medicine +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4

Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1000 gp). Black velvet mask with numerous citrines (170 gp). Fire opal pendant on a fine gold chain (1000 gp). Large well-done wool tapestry (500 gp).


Social Check DCs

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