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NPC Generator

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Advanced [show]


Gimble Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green vest and prefers violet and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy brown hair. His thin eyebrows rest above his beady amber eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Poor, Slave. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Gimble Ironhide, Male Gnome Monk 14
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 108 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)13 (+1) 12 (+1)16 (+3)
Skills Investigation +6, Medicine +6
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1000 gp. Jeweled anklet (3000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Carved bone or ivory statuette (60 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Silver comb with moonstones (600 gp). A necklace of small pink pearls (6000 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He keeps his brown hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Priest, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and retire the richest man in the west

Ideals: Entrepeneur, Pacifist, Logical. Bonds: Attractive, Job. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Joser TellPenny, Male Halfling Commoner 4
Small (3'3") Halfling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Investigation +2, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Emerald Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His beige fur is lengthy. His eyes, though not visible through his cowl, are yellow.

Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.

History: Emerald lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Slave, Religious, Family. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Emerald Candle, Male Tabaxi Sorcerer 10
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Persuasion +5, Survival +6
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 4000 sp. Silver comb with moonstones (800 gp). Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1000 gp). Large well-done wool tapestry (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).


Social Check DCs


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting white shirt and pants. He has dyed his greying brown hair a little too much giving a sharp brown color. His brown eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Alberich reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He seems to be bored by most things; and he is content

Flaws: Shy, Mundane. Bonds: Immigrant, Military, Criminal record. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Alberich Dankil, Male Dwarf Warrior 10
Medium (4'1") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 86 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 14 (+2)6 (-2)
Skills Medicine +6, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Ur-Dag Redfield, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely red suit with grey socks and a vest with buckled shoes. His auburn hair is matted, messy, and big. His gray eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Armorer. He inherited the family business which he has now maintained for 11 years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Emotional, Disease. Bonds: Immigrant, Job. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Ur-Dag Redfield, Male Half-Orc Barbarian 6
Medium (6'5") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 40 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 200 gp. Golden yellow topaz (1200 gp). Rose (80 gp). Deep green spinel (120 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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