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Kriv Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brass crest is braided into rings. His gold eyes are passionate and lively.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He plays an instrument quite well.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He hasn't been sleeping well lately.

Motivation: Money/treasure; and dragonborn compassion

Ideals: Artistic. Flaws: Racist, Disease, Insomniac. Bonds: Rich. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

Kriv Raghthroknaar, Male Dragonborn Rogue 8
Medium (6'1") Dragonborn, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)18 (+4) 13 (+1)19 (+4)
Skills Perception +4, Persuasion +7
Senses Passive Perception 17
Languages Common, Auran, Sylvan, Dwarven, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 100000 cp. Large well-done wool tapestry (400 gp). Cloth of gold vestments (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Acton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His golden hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Brewer first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: To be a Jeweler again.

Ideals: Artistic. Flaws: Forgetful. Bonds: Poor, Job, Family. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Percival Acton, Male Human Warrior 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +6

Possessions: Star rose quartz (60 gp).


Social Check DCs


Alberich Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. His long white hair is drawn into a two foot long braid. His eyes are green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He pushes his goals aggressively. He is also a coward if confronted.

History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is terrified, and will act out of fear

Ideals: Athletic, Logical. Flaws: Ugly, Fearful. Bonds: Poor, Criminal record. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Alberich Goldfinder, Male Dwarf Adept 5
Medium (4'5") Dwarf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)16 (+3) 17 (+3)13 (+1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Giant, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 800 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Stannor Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His red hair is braided into rings. He has gray eyes and a white hat with a black feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is a great chef.

History: The child of a Sage, who enjoyed hunting, Stannor was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He's repulsed by the PC; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Fighting, Justice, Gifted. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Stannor Sunmeadow, Male Halfling Bard 8
Small (3'0") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 42 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp. Aquamarine (1600 gp). Pink pearl (150 gp). Deep green spinel (150 gp). 1 Minor magic item.


Social Check DCs


Senteq Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is blonde, silky, and of moderate length. This blue eyed easterner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Seamstress, who enjoyed hunting, Senteq was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has money and likes to spend it

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Senteq Oomtrowl, Male Gnome Wizard 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)12 (+1) 18 (+4)16 (+3)
Skills Insight +6, Nature +3
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1400 sp. Tourmaline (130 gp). Citrine (80 gp). 1 Masterwork Light wooden shield.


Social Check DCs

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