Thradal Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in earthy colors with a tan and brown handkerchief worn on his right side. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.
History: Born in the north his family was never financially stable. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge.
Flaws: Depressed. Bonds: Poor, Attractive, Military, Slave, Enemies. Occupation: Painter
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 gp. 1 Superior lock.
Fenriz Patience, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He wears his brown hair up. His black eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. Cursed with unlife at a very young age, Fenriz has worked very hard to control his curse. After a long history of fighting, Fenriz and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Antagonistic, Shy, Disease. Bonds: Military. Occupation: Barber
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 68 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Silver chalice with lapis lazuli gems (80 gp).
Oskar Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'0" and is dressed in an above average manner. His left leg appears badly burned and disfigured. His silver hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a minor phobia of water and hates getting wet.
History: He got into the Map Maker business at a young age. His childhood dream was to be a Farmer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Insomniac, Fearful. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 75 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 19 (+4) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +4
Possessions: A miniature golden chest with tiny emeralds lining the top (90 gp).
Paggen Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His chestnut hair is still thick. His face is covered beneath a completely black helmet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 700 sp. 1 Masterwork Common Melee.
Merihim Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. His chestnut hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Nature, Job. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1300 gp. Rhodochrosite (7 gp). Star rose quartz (40 gp). Amber (90 gp). Rock crystal (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
