Koth Everly, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large black mantle and cape that has been intricately interwoven into his tan robe. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has a rivalry with the Church that dominates his actions; and he is content
Ideals: Passionate. Flaws: Impulsive, Mundane. Bonds: Criminal record, Religious. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Rhogar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. His green crest, when down, is lengthy. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rhogar took refuge in the ruined castle and found the beat up trident and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and to reunite with his old friends
Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 10)
Armor Class 11
Hit Points 30 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: 150 pp. Jeweled anklet (3000 gp).
Bilbron Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male is well dressed, constantly wearing a blue suit, black shirt, and blue tie. He is tall, broad shouldered and powerfully built. His red hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He has worked as a Ploughman like his mother before him.
Motivation: Wants to open a new tavern; and wants a kiss
Ideals: Optimist, Artistic. Bonds: Rich, Job, Has a crush. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Brottor Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses like a well dressed Junk Dealer does. His hair, while still mostly chestnut, has prominent grey streaks. This amber eyed easterner is not easily forgotten.
Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Bonds: Job, Attractive, Criminal record, Nature. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Sylvan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp.
Hobart Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Hobart was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting. Bonds: Attractive, Job, Family, Poor. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 11 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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