Morkral Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is red and very short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Morkral was born with his mother's beautiful face. Through the years after Morkral was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Morkral's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Rich, Immigrant, Attractive. Occupation: Seamstress
Voice: Old Prospector
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp. Freshwater pearl (11 gp). Deep green spinel (130 gp). 1 Minor magic item.
Ghesh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He is bristling with hidden weapons, mostly quarterstaffs and sais. He has no crest. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ghesh was born in the north. At a young age he loved to build and create. Ghesh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ghesh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Persistence. Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record. Occupation: Bounty Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 8)
Armor Class 13
Hit Points 88 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Terran, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 7000 sp.
River Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His yellow fur, when down, is lengthy. He wears a mask on his face.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. A true patriot, River would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by drow. River was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Revenge; and he wants revenge against drow
Flaws: Racist. Bonds: Poor, Military, Slave, Enemies. Occupation: Painter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 62 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Gnoll, Orc
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 8000 sp. Alexandrite (1300 gp). Brown-green garnet (120 gp). Azurite (6 gp). Golden yellow topaz (1300 gp). Deep blue spinel (1300 gp). Tourmaline (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Brandon, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a faded coat and loose pants complete with Stetson hat. He has a very tight haircut. This green eyed northerner is not easily forgotten.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can't help but pocket interesting objects he comes across
History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Poor, Criminal record, Job. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 5000 cp.
Bertram Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair, when down, is lengthy. His eyes are amber and beady.
Personality: A deeply religious man he believes everything happens for a reason. He can't help but pocket interesting objects he comes across
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly. Bonds: Poor, Religious, Criminal record, Slave, Nature. Occupation: Painter
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Goblin, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
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